2nd Edition

Integrated Storytelling by Design Concepts, Principles and Methods for New Narrative Dimensions

By Klaus Sommer Paulsen Copyright 2026
386 Pages 59 B/W Illustrations
by Routledge

386 Pages 59 B/W Illustrations
by Routledge

This thoroughly revised second edition equips readers with cutting-edge skills to create powerful concepts for interactive, digital, hybrid, and multi-platform narratives and experiences.

Readers will gain a comprehensive toolkit to design audience-centric, modular story experiences that transcend current technologies. The book merges theory with practice, offering new models for experience design and strategies to balance narratives, design, and innovation. Updated with new case studies and practical exercises, it explores the evolution of storytelling and themed experiences, empowering creators to shape the future of immersive narratives.

This book is ideal for creative professionals, students, and educators in storytelling, experience design, marketing, and themed attractions. It is tailored for those seeking to innovate in branded experiences, cultural heritage, game design, and virtual worlds. Whether you are a seasoned creator or a newcomer, this book provides essential insights to elevate your craft.

The book is supported by a companion website, IntegratedStorytellingByDesign.com, offering additional cases, literature, and resources. Readers can access exclusive support materials, including exercises and updates, to further enhance their learning experience.

Acknowledgements

 

INTRODUCTION

Chapter 1             Enter the new world of storytelling by design

Chapter 2             Structure and application

Chapter 3             Key Components of Integrated Storytelling by Design

Chapter 4             Design principles of Integrated Storytelling

Chapter 5             Summary of INTRODUCTION

 

PART 1  STORY

Chapter 6             The rise, fall and rise of the living story

Chapter 7             The concept of Integrated Storytelling

Chapter 8             Essential elements of storytelling

Chapter 9             The War of the Worlds

Chapter 10          From theory to practice: Concepts transcending technologies

Chapter 11          The Integrated Storytelling Checklist

Chapter 12          Summary of PART I: STORY

 

PART 2  DESIGN

Chapter 13          The audience is the hero!

Chapter 14          Constructing immersive narrative designs with Story Spheres

Chapter 15          StoryWorlds, multi-dimensional StoryVerses and beyond

Chapter 16          From theory to practice: Constructing a basic Story Sphere

Chapter 17          Creating new narrative structures with Micro Stories

Chapter 18          Stories that learn

Chapter 19          From theory to practice: Structuring Micro Stories

Chapter 20          Summary of PART II: DESIGN

 

PART 3  AUDIENCE

Chapter 21          The Innermost Journey

Chapter 22          Audience layer compositions

Chapter 23          From theory to practice: Creating an audience code set

Chapter 24          Designing connections across audience gaps

Chapter 25          Designing a creator – audience connection script

Chapter 26          The audience and the Integrated Story Sphere

Chapter 27          The new roles of the audience

Chapter 28          Variations of the alien encounter

Chapter 29          From theory to practice: Audience role timeline mapping

Chapter 30          Contextual audience design

Chapter 31          From theory to practice: Audience context

Chapter 32          Adjusting to a new audience mindset

Chapter 33          Summary of PART III: AUDIENCE

 

PART 4  EXPERIENCE

Chapter 34          The design of memories

Chapter 35          Essential elements of successful themed and branded experiences

Chapter 36          From theory to practice: Micro Experiences in sequence

Chapter 37          Summary of PART IV: EXPERIENCE

 

PART 5  CONVERGENCE

Chapter 38          The creative potential of Hybrid Thinking

Chapter 39          The Integrated Storytelling design dimensions

Chapter 40          From theory to practice: Experiential narrative

Chapter 41          From theory to practice: Vertical and horizontal integration

Chapter 42          Summary of PART V: Convergence

 

PART 6  CREATION

Chapter 43          Creating Integrated Storytelling

Chapter 44          Building foundations for success with Creative Strategy

Chapter 45          Testing Integrated Storytelling concepts

Chapter 46          Acknowledging the dark side of storytelling

Chapter 47          From theory to practice: Uncovering hidden agendas

Chapter 48          Summary of PART VI: CREATION

 

Part 7    APPLICATION

Chapter 49          Themed attractions

Chapter 50          CASE: Enchanted Kingdom

Chapter 51          CASE: Anna Sophie & The Castle

Chapter 52          Modern and Experiential Marketing

Chapter 53          CASE: Bleed For The Throne

Chapter 54          Cultural Heritage

Chapter 55          CASE: The Cultural Heritage Journey

Chapter 56          Game Design

Chapter 57          CASE: EVE Online

Chapter 58          Retail

Chapter 59          CASE: LEGO

Chapter 60          Virtual Worlds

Chapter 61          CASE: Castle Gillian

Chapter 62          Cases Online

Chapter 63          Summary of PART VII: APPLICATION

FUTURECASTING

Chapter 64          The future of the story experience

 

AFTERWORD

Chapter 65          Storytelling is becoming more than storytelling ever was

 

LITERATURE

Literature and Media Online

Biography

Klaus Sommer Paulsen is an award-winning concept developer, designer, storyteller, and creative director. His expertise in the convergence of storytelling, digital innovation, and experience design spans decades. Merging creative strategy with themed and branded experience disciplines, he applies original design models worldwide. A seasoned speaker and lecturer who designs training programs, he was the contributing editor of Storytelling Beyond the Screen. He introduced a globally utilised framework in the first edition of Integrated Storytelling by Design.